Characters, architecture, scoring and the long-form progression live here.
ONE SHIFT.
THREE LIVING SURFACES.
The television reveals the city. Decky becomes its control room. The Steam Machine light seam keeps the mine alive at a glance.
ONE LIVE SAVE · One mining shift across the television, Decky and seventeen physical lights.
The same shift, told three ways.
Switch surfaces below. The television and Decky views run the real v0.1.1 bundle; the physical view simulates its seventeen source LEDs and their diffusion.
Orange workers cross the open cave. The four-cell emerald vein shrinks as it is mined; loaded workers briefly inherit its green.
BUILD THE CITY. FEEL EVERY DELIVERY.
The full 16:9 world carries the drama: workers cross the mine, buildings climb floor by floor and every score becomes architecture.
● LIVE V0.1.1Tune what the diffuser will actually show.
The selected profile is shared instantly by the full game, Decky and the physical light bar.
One purpose per surface.
Five story cards and the controls needed while the game continues behind them.
City at the edges, mine in the centre, workers in motion. Nothing else competes.